Tesseract
3.02
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00001 /****************************************************************************** 00002 ** Filename: fpoint.c 00003 ** Purpose: Abstract data type for a 2D point (floating point coords) 00004 ** Author: Dan Johnson 00005 ** History: Thu Apr 12 10:44:15 1990, DSJ, Created. 00006 ** 00007 ** (c) Copyright Hewlett-Packard Company, 1988. 00008 ** Licensed under the Apache License, Version 2.0 (the "License"); 00009 ** you may not use this file except in compliance with the License. 00010 ** You may obtain a copy of the License at 00011 ** http://www.apache.org/licenses/LICENSE-2.0 00012 ** Unless required by applicable law or agreed to in writing, software 00013 ** distributed under the License is distributed on an "AS IS" BASIS, 00014 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00015 ** See the License for the specific language governing permissions and 00016 ** limitations under the License. 00017 ******************************************************************************/ 00021 #include "const.h" 00022 #include "fpoint.h" 00023 #include <stdio.h> 00024 #include <math.h> 00025 00029 /*---------------------------------------------------------------------------*/ 00030 00031 FLOAT32 DistanceBetween(FPOINT A, FPOINT B) { 00032 double xd = XDelta(A, B); 00033 double yd = YDelta(A, B); 00034 return sqrt(static_cast<double>(xd * xd + yd * yd)); 00035 } 00036 00037 00038 00039 FLOAT32 NormalizedAngleFrom(FPOINT *Point1, 00040 FPOINT *Point2, 00041 FLOAT32 FullScale) { 00042 /* 00043 ** Parameters: 00044 ** Point1, Point2 points to compute angle between 00045 ** FullScale value to associate with 2*pi 00046 ** Globals: none 00047 ** Operation: Return the angle from Point1 to Point2 normalized to 00048 ** lie in the range 0 to FullScale (where FullScale corresponds 00049 ** to 2*pi or 360 degrees). 00050 ** Return: none 00051 ** Exceptions: none 00052 ** History: Wed Mar 28 14:27:25 1990, DSJ, Created. 00053 */ 00054 FLOAT32 Angle; 00055 FLOAT32 NumRadsInCircle = 2.0 * PI; 00056 00057 Angle = AngleFrom (*Point1, *Point2); 00058 if (Angle < 0.0) 00059 Angle += NumRadsInCircle; 00060 Angle *= FullScale / NumRadsInCircle; 00061 if (Angle < 0.0 || Angle >= FullScale) 00062 Angle = 0.0; 00063 return (Angle); 00064 00065 } /* NormalizedAngleFrom */